A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. Just don't put Afterburners there, please. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Hello, i wonder what "+% armor penetration" realy does. Its not oppression. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 2. 95 votes, 14 comments. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). You can send your ships to vassal ports if you. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. 6 beta for Extra Ship Components:. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Steps to reproduce the issue. 1. The other version is "%chance to reduce any damage from penetrating at all". Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). ago. Increased the range of Energy Siphons. Callinicus. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Increased the base damage of Flak PD. I've played quite a few games but never noticed minor artifacts before. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. - Slighly reduced the number of mineral and energy space deposits. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Related Topics. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Never had the Great Khan unite the galaxy before. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. 5 days. Shield capacitor gives +10% for more shield (2x repeatables) vs. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. invol713 • 5 yr. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 0 (Actual), Amazing Space Battles, UI Overhaul. In this video I test out the new Armor Hardeners which is part of the new 3. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Tried again, happened again. Strike craft are their own separate entities like missiles. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. Propulsion Proponent Proclamation. Very strong isn't helping with research. > Solar system scaling submods for the primary version have been updated and should work with this mod. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. +10% evasion (and 20% sublight speed). It should say what event you got. " Even at 100% armour pen it still reduces damage. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Go to Stellaris r/Stellaris. Baby's First Stellaris Ships (3. Megacannon is 40% more DPS and 1. And Unbidden anchors now give their ships shield hardening and boost shield regen. Adds a new unique system containing a Shrouded Star with some large Zro deposits. Shield nullification. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. 5 to hull, 18. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Content is available under Attribution-ShareAlike 3. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Honestly, taking. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. One does not ‘beat’ the Great Khan… the Great Khan beats you. Let's div. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. reduction modifiers divide an amount of a resource or attribute by a set amount. Reply. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. Armor hardening is better and easier to get than shield hardening. When I mouse over the zero shields, it has a +100% shield nullification debuff. and directly work on armor/hull. In this video I explore the effe. #4. Unexpected Mineral Seams is a colony event chain that has a very small chance to. 29. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. The bad news is that it doesn't increase say shield benefits. But that isn't something I expect to happen, as. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. 6 Badges. Bumc Apr 10 @ 12:11pm. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). It is developed by Paradox Development Studio and published by Paradox. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Go to Stellaris r/Stellaris. Added new. I think that crisis, FE, AE, leviathans should have hardening. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). #15. The shield hardening is just a minor problem, I will test it later though. That's some. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If the tooltip says something about. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Rulers get more influence and ethics attraction. Yes, I'll attack the frigates yada yada. Losing 100 Ar or 125 Sh to get 65 Hull. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. The mining drones do a ton of. 30% armor hardening on top cuts it by another third. . r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). . There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. Stellaris. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Losing 100 Ar or 125 Sh to get 65 Hull. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Mining lasers are now classified as Brawling weapons. Steps to reproduce the issue. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Maybe they won't attack next time. 25 (ship multiplier) = 93. Technology. invol713 • 5 yr. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Most of my games last about two days. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Apart from this, Stellaris patch 3. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. 10. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. ago. I like shattered ring. Added new aux components that use Exotic Gases, Rare. Shield hardeners are a new defensive technology in the upcoming 3. About this site. Stellaris. Time to load it up with armor and plasma! 12. Armor/shield hardening is a counter for weapons that bypass that defense. Yes it's worth it. 75 to armor and 6. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Nearly all "special" AI empires build anti Shield. E. Stellaris is a fairly complex game with a lot of variables at play. #15. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Making your own ships with good designs it's a big difference. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Cloaking disables shields. Cato Mar 7, 2018 @ 5:55pm. If the target has shield hardening, they still work together to beat the shields first. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Stellaris. #2. It matters more with shields. 75% hardening all shield targets stop arc pretty well. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. Stellaris. Autocannons are extremely short range. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 8 Gemini). +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. g. I prefer armor Regen and have a slight armor favoritism. Not on corvettes though. Recently I decided to pick it up again. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Yes it's worth it. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Adds the Shrouded Star, which gives . Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. You can get some hardening on day 1 from Admiral traits. 1. One living metal, and one for the shield, and later with 2 shield. is it worth it do you think?From wiki. . 2% armour/day, or 122-123 out of 6444, and 1% without Titan. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Time to load it up with armor and plasma! 12. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. The new shield hardening tech uses Zro, so now it's available to machines as well. Those Khans are notoriously sickly. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 25 days. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. 85 -1 = 1. 6 is now available on PC. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Mining lasers are now classified as Brawling weapons. Be prepared to make your moves once the Khanate fails…. In addition, while most M weapons are 2x and L 4x the damage. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Stellaris Real-time strategy Strategy video game Gaming. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Their battle ships regen something like 14k shield per day. Torpedoes got full shield penetration until ships get shield hardening. Yeah, the first time I ran into this, it confused me, too. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. Stellaris Wiki Active Wikis. , missiles vs shields. . The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. 143 4. 1 shield regen, 15% shield hardening. That’s either by design or by technical limitation. Jan 8, 2019. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Attack the ship with a shield penetration weapon 3. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). Stellaris. 25 to shield. Thank You! I thought it was a. 25 days. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. 5x divider on shields. add modifiers add/substracts a set amount of a resource or attribute to a scope. Save file editing has to work too. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Reply MrCookie2099 Metalheads • Additional comment actions. r/Stellaris. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Are they there but hidden?Stellaris > General Discussions > Topic Details. Exploration. In the middle, fittingly, is the medium platform. Stellaris > General Discussions > Topic Details. g. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Ograe • 5 yr. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. 6 beta for Extra Ship Components: NEXT mod. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Zro is also used for Psionic Shields - effectively T7 shielding. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. That’s how badly hardening gimps penetration weapons. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. my shield nullification surprise. Both are late game anyway so doesn't matter. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. A quick search reveals that shield hardening apparently stacks. How a nation becomes and is powerful can be done in a variety of ways. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Active Wikis. Cool. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. The wiki doesn't say anything about them having point defense. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. 7% shields/day, or 250 out of 35834. I don't see why the ring can't also generate a shield while hardening the shields in the system. Q1. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). The Stellaris 3. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. A core component of the game, every empire needs to engage in it. 25 shield hardening and . frac {a} {a + 60} * ( 100% - p% ) I. 34. Stellaris. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. 1 comment. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The Stellaris 3. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. Stellaris. Stellaris is a sci-fi grand strategy game set 200 years into the future. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Stellaris 2. Description. E. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. ago. In this video I test out the new Armor Hardeners which is part of the new 3. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Stellaris Wiki Active Wikis. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Smaller ships only have one aux slot. This grants you access to a very strong early game, with a strong. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. I believe one of the fallen empires are very into disruptors. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Usually done by science ships. ago. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. Hello! I used to be pretty hardcore into this game. Third, buff the hardening components. Stellaris Wiki Active Wikis. Please don't talk to me about hardening. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. The shield hardening components kind of revive the shields back to their older glory. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. ago. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. 2x Crystal plating (hull HP booster) - 550 HP. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. more of the planet states, and info on the ships. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. g, 100% penetration vs 75% hardening means 25% of the damage goes through. It gets deleted when the colossus is used. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Stellaris Wiki Active Wikis. Armor hardening is better and easier to get than shield hardening. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Later i tried picket cruiser with hardeners. As probably most of you know. Admirals have increased damage output and shield hardening. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet.